Virtual Reality Headset
FBelec AR glasses support 5G network, voice control, freeing hands, providing one-stop software and hardware integrated solutions for industries such as automotive, power, transportation, aerospace, medical, etc Safe and reliable, reducing costs and increasing efficiency Assist enterprises in digital transformation.
AR glasses adopt active noise reduction technology, which is resistant to high and low temperatures, waterproof and earthquake resistant, freeing hands, and can be used in noisy industrial environments. AR glasses can be used for remote guidance, remote support, equipment inspection, equipment maintenance, workflow, equipment automation, etc.
Unlike our competitors, FBelec understands the fast-paced nature of start-ups and new technologies. We work in small, agile teams, allowing us to tailor the development process working closely with your teams to meet your specific needs. Whether you are a budding entrepreneur or an established company, we deliver the flexibility and experience to drive your vision forward.
Classification
Generally speaking, VR headset devices can be divided into three categories: external headset devices, integrated headset devices, and mobile headset devices.
External head mounted display devices have a good user experience, independent screens, complex product structures, and high technological content. However, due to the constraints of data cables, they cannot move freely on their own
Integrated head display devices, also known as VR all-in-one machines, are relatively rare. They can fully experience the visual impact of 3D stereoscopic effect in the virtual world without the need for any input/output devices.
Mobile head mounted display devices have a simple structure and low price, and can be viewed simply by inserting them into a mobile phone. They are easy to use, such as FBelec VR glasses.
Jabil offers a cost-efficient, end-to-end solution for bringing your groundbreaking devices to life. With a track record of successfully realizing product designs and scaling them for mass production, our ten years of experience in AR/VR is at your disposal. Trust in our expertise, which includes:
Proven optical design expertise for all types of AR/VR lens architectures
Design simulation and measurement capabilities to optimize and minimize polarization effects
Calibrated wide-angle lens test cameras for accurate evaluation
Customer-centered project management excellence for seamless product solutions
Global supply chain and long-standing supplier relationships for competitive pricing and sourcing the optimal components
Choose FBelec as your trusted partner in realizing the full potential of AR/VR optics innovation. Our expertise and comprehensive solutions will give you a competitive edge in the dynamic world of virtual technology. Contact us today and beat the competition!
FBelec is a leading massage gun manufacturer integrating professional design, development, production, domestic trade and international trade. We are committed to the production of bulk massage guns. In line with the service tenet of “customer first”, we provide professional designs according to customer requirements. We have a strong team of engineers, and we focus on managing every process of production. Our online distribution is closely combined with modern production equipment, and our main market is the European and American markets. Professional independent development capabilities and rigorous QC inspection system make us a leader in the massage gun manufacturing industry. We offer handheld massage gun, portable massage machine, deep muscle massage machine and other muscle massage machine products.
Application Market
Provide VR videos, cool VR games, and stunning panoramic videos to allow users to experience the real virtual world.
2016 is hailed as the true year of the VR industry, with the environment and industry chain taking shape. The current demand for content continues to increase, from print, audio to video. The next breakthrough is VR, which can elevate content to a higher level as panoramic content. Moreover, VR will collaborate across fields and promote the development of other industries, such as gaming, social networking, education, and many other industries, leading to qualitative changes. VR has already been applied in some military training and will redefine gaming, travel, and socializing in the future.
Games are considered by people to be the easiest industry for VR to reach, and also the most lucrative. Whether it's role-playing, racing, or action games, they are all the VR development fields that the public is most looking forward to. VR has great potential for application in simulating driving. VR can provide an experience that is almost identical to the real environment, and the required equipment is not complicated.
This is a scenario that has already been implemented. People wearing helmets and glasses can experience IMAX level movie effects at home, and the number of movies and concerts they can see is increasing rapidly. In addition, some companies have started shooting VR movies, which provide a stronger sense of immersion.
Blizzard Mirror's development of "Kingdom of Bliss" is the world's first VR social gaming platform, perfectly combining VR's unique immersive experience with social interaction to create a virtual reality gaming world. In the Blissful Kingdom, players can experience VR social networking comparable to reality, the cultivation of beautiful and sexy maids, the large-scale VR online game "hidden cat CS", and the boutique stand-alone VR shooting game "biochemical crisis". It is a VR virtual social networking world integrating social networking, games, entertainment, shopping, etc.
The NBA season opener held at the end of October 2015 became the world's first NBA game to be broadcast using VR technology. After wearing VR glasses at home, fans seem to "fall" into the first row of NBA games. Sports events in China are also broadcasted using VR technology. On November 6, 2015, the CKF (Chinese KongFu) international team started their third round of matches at the Xi'an Fighting Sports Center. It is worth noting that this competition is being recorded in collaboration with Storm Mirror in a 360 ° panoramic format. After the competition, the entire match video is available online, allowing Storm Mirror users to enjoy these exciting matches up close.
On the evening of October 13, 2015 US time, the five Democratic presidential candidates held their first televised debate. It is noteworthy that this presidential election televised debate adopted VR live streaming for the first time. CNN promoted the VR news live broadcast as follows: "Every viewer has a seat and can watch the presidential election from a new perspective
Find out more about our AR / VR competencies
FBelec expertise and comprehensive solutions will give you a competitive edge in the dynamic world of virtual technology.
Simply fill out the form and get our overview deck.
Virtual Reality Headset
Virtual reality helmet, namely VR head display (virtual reality head mounted display device). In the early days, VR glasses and VR helmets were also called. VR head display is a kind of head mounted display that closes people's vision and hearing to the outside world, and guides users to produce a feeling of being in a virtual environment.Smart Phone Universal VR Headset
Head mounted display is the earliest virtual reality display. Its display principle is that the left and right eye screens display the images of the left and right eyes respectively. After human eyes obtain this different information, they produce a three-dimensional feeling in their mind.
Background origin of virtual reality helmet
Virtual reality helmet
Virtual reality technology originated in the 1960s and was first applied in military and aerospace fields. The game industry is the vanguard of virtual reality technology entering the consumer market. Some people believe that in the near future, virtual reality games or subversive games will become the mainstream. 3D Virtual Reality Glasses
Virtual reality technology is an important direction of simulation technology. It is a collection of simulation technology and computer graphics, man-machine interface technology, multimedia technology, sensor technology, network technology and other technologies. It is a challenging cross technology frontier discipline and research field. Virtual reality technology (VR) mainly includes simulation environment, perception, natural skills and sensing equipment. Simulation environment is a real-time and dynamic three-dimensional realistic image generated by computer. Perception means that the ideal VR should have the perception of all people. In addition to the generated by computer graphics technology, there are also perception of hearing, touch, force, motion, even smell and taste, also known as multi perception. Natural skills refer to human head rotation, eyes, gestures, or other human behavior actions. The computer processes the data corresponding to the participants' actions, responds to the user's input in real time, and feeds back to the user's facial features respectively. Sensing equipment refers to three-dimensional interactive equipment. In March 2015, HTC vive jointly developed by HTC and valve was released on mwc2015. According to official data, HTC live is supported by valve's steamvr technology. Steam will soon launch games using the function of live.
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